3dfx Voodoo5 5500
Voodoo5 5500
- Two 3dfx VSA-100
- 64MB memory
- 4 fully-featured pixels/clock
- 667 megapixels/s fill rate (at 166 MHz)
- 2/4 Sample FSAA
- Full scene anti-aliasing at 2 or 4 samples
- Focus: depth-of-field blur
- Motion: motion blur
- Soft shadows and reflections
VSA-100
- Fully integrated 128-bit 2D/3D/Video accelerator
- 14 million transistors
- Manufactured in an enhanced .25 micron, 6 layer metal, CMOS process
- 166MHz graphics core working frequency
- Dual pixel pipeline: 2 rendering pipelines with 1 texturing blocks each
- 333 megatexel/megapixel fill rate
- 350 MHz integrated RAMDAC
- 32-bit RGBA Color Rendering
- 32-bit Textures ? 2Kx2K Textures
- Up to 24-bit Z & W buffers
- 8-bit stencil buffer
- 128-bit memory interface (per VSA-100)
- Each VSA-100 chip supports up to 4-64MB local graphics SDRAM/SGRAM
- PCI 2.2 and AGP 2x/4x with SBA and DME
- Support for all major APIs including Glide?, DirectX?, and OpenGL?
- Full scene anti-aliasing in hardware
- Single-pass, single cycle tri-linear filtering
- Single-pass, single-cycle multitexturing
- Single-pass, single-cycle bump mapping
- Per pixel mip-mapping and alpha-blending
- 8-bit palletized textures with full bilinear filtering
- Table and pixel fog
- Full hardware setup of triangles parameters
- Supports multi-triangle strips and fans
- DXTC, FXT1 and Narrow Channel texture compression
- Dynamic environmental texturing
- All DirectX 7 and OGL 1.2 texture blends
3DFX`s Voodoo 4/5 product line is based on the VSA-100 scaleable chip architecture. The chip could be scaled to dual, quad or even up to a 32-processor setup for more performance. Having 32 processors does sound a little absurd & too costly but technically it is achievable. Hence the price difference we see in the Voodoo4 5000(single processor), Voodoo5 5500(Dual processor) and the Voodoo5 6000(Quad processor’s). We’ll be taking a closer look at the Voodoo5 5500 which sports Dual processors giving it a combined total of 64 MB’s of 166MHz SDRAM.
Our Score